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<title>Freeweb-apps.info QtoA - Recent questions tagged cheats</title>
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<title>Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=111701&amp;qa_1=bungie-discusses-content-multiplayer-changes-future-destiny</link>
<description>&lt;p&gt;&lt;img src=&quot;http://www.imageafter.com/image.php?image=b14galenslater030.jpg&amp;amp;dl=1&quot; style=&quot;max-width:430px;float:right;padding:10px 0px 10px 10px;border:0px;&quot; alt=&quot;image&quot;&gt;The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.&lt;/p&gt;&lt;p&gt;The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards.&lt;/p&gt;&lt;p&gt;It&#039;s been less than a year since Destiny 2’s launch, with highs and lows, but mostly lows. Players may have fallen off Destiny 2 faster than a Sparrow racing its way through…oh wait (I miss Sparrow Racing). It&#039;s this exact feeling, however, that Bungie is battering its player base with. For those who have come from Destiny and stuck around -- through gritted teeth -- and those who are newcomers to the IP, it&#039;s been like climbing a vertical mountain that&#039;s starting to invert itself on the way up. Slowly, Bungie has course corrected and it&#039;s filling in much of the gaps that should have been filled in to begin with. When an entire weapon selection is useless for much of the first year, something might be wrong, especially because it leads to one of the worst grievances of all -- not having fun.&lt;/p&gt;&lt;p&gt;Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.&lt;/p&gt;&lt;p style=&quot;text-justify;&quot;&gt;The other ill feeling aside from Destiny 2’s launch is knowing we&#039;re following a path already taken that doesn&#039;t seem totally trustworthy. In fact, it&#039;s the same merry-go-round many have already been talking about. We&#039;ve been here before, we&#039;ve seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn&#039;t feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it&#039;s not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it&#039;s creating a social dialogue, which happens inside the game and out.&lt;/p&gt;&lt;p&gt;Placing all the powerful weapons in the same category has good potential for PvP, but it’s also a functional misstep in terms of PvE. Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1, but still not nearly as often as kinetic or energy weapon ammo. So right away there’s less incentive to use that ammo for any weapon other than a rocket or grenade launcher. Why waste that relatively rare and precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s the same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns. Instead of enjoying &lt;a rel=&quot;nofollow&quot; href=&quot;https://www.destiny2focus.com/&quot;&gt;mouse click the up coming web site&lt;/a&gt; ability to toss a grenade into a group of minor enemies, dodge around the battlefield at one’s leisure or even pop a super to take on a mid-boss, the game encourages players to bank them instead. To use one’s abilities in any situation other than the most desperate is to see them go to waste. Nobody wants to be caught staring at a cool-down meter when they’re stuck in a tight spot. These can at least be adjusted a bit with mods, but who wants to waste their mods on anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced, fluid and fun, to something slow, limited and dull with no incentive whatsoever to make use of the game’s most enjoyable weapons and powers. If the developers truly felt that these changes were necessary to achieve a more fun and balanced Crucible, then perhaps it would have been better to just separate the Crucible from the rest of the game.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 22:20:46 +0000</pubDate>
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<title>Destiny 2’s Biggest Problems Don’t Include a Lack of Loot</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=111610&amp;qa_1=destiny-2s-biggest-problems-dont-include-a-lack-of-loot</link>
<description>&lt;p&gt;I wasn&#039;t a huge fan of any of the guns in the Destiny 2 Beta, although I&#039;m usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You&#039;re also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They&#039;ve changed the organization of guns as well, and I&#039;m not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it&#039;s Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It&#039;s different, but I think that when I actually start using it it will make more sense.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://images.unsplash.com/photo-1629366410238-19934ab27f8d?ixid=M3wxMjA3fDB8MXxzZWFyY2h8NHx8ZGVzdGlueSUyMDIlMjB0aXBzfGVufDB8fHx8MTc4OTMzMDgxOHww\u0026ixlib=rb-4.1.0&quot; alt=&quot;black and red robot in red and black suit&quot; style=&quot;max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;&quot;&gt;It&#039;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it&#039;s most certainly there. For lore nerds like myself, &lt;a rel=&quot;nofollow&quot; href=&quot;https://Www.Destiny2Focus.com/&quot;&gt;Destiny 2 Walkthrough&lt;/a&gt; 2 already looks to be a dream come true.&lt;/p&gt;&lt;p&gt;It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.&lt;/p&gt;&lt;p&gt;The campaign mission was the &quot;Homecoming&quot; mission from the gameplay reveal. It&#039;s the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for Destiny 2, illustrating just how much is changing between the new game and the old. There are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.&lt;/p&gt;&lt;p&gt;Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening &quot;Bright Engrams&quot;, items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?&lt;/p&gt;&lt;p&gt;With the Destiny 2 Beta in full swing now, there&#039;s a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn&#039;t be taken as a done deal -- they could still change things -- it&#039;s good to talk about the balance the team at Bungie has struck between the new and the old. And with many people unable to play the Beta, as access is limited to those with a pre-order, hopefully this preview will give you a good feel for where the game is at right now. The Beta comes with the first story mission, a strike, and two multiplayer game modes, and all have changes that we&#039;ll get into right now.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 21:35:45 +0000</pubDate>
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<title>Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=111113&amp;qa_1=bungie-discusses-content-multiplayer-changes-future-destiny</link>
<description>&lt;p&gt;We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.&lt;/p&gt;&lt;p&gt;The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.&lt;/p&gt;&lt;p&gt;There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.&lt;/p&gt;&lt;p&gt;The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to end, showing off the design philosophy that will hopefully permeate the entire game. The maps were far more open, allowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be a lot of returning enemies, there will also be plenty of new ones. For example, the Cabal have War Beasts, doglike creatures that aren’t afraid to get in close and maul unsuspecting Guardians. Even the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down a bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.&lt;/p&gt;&lt;p&gt;While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don&#039;t appear to see anything wrong with this.&lt;/p&gt;&lt;p&gt;I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes &lt;a target=&quot;_blank&quot; rel=&quot;nofollow&quot; href=&quot;https://destiny2focus.com/&quot;&gt;Destiny 2 Missions&lt;/a&gt; means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it&#039;s its raid Leviathan and what it exactly it wants to be.&lt;/p&gt;&lt;p&gt;Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.&lt;/p&gt;&lt;p&gt;The competitive multiplayer experience in Destiny 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you&#039;ll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don&#039;t usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It&#039;s a small but useful things. The 4v4 change doesn&#039;t affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there&#039;s a noticeable difference when it comes to TTK, or time to kill. It&#039;s a good deal higher, which means it&#039;s going to take longer to get an enemy down.&lt;/p&gt;&lt;p&gt;While there no new classes, each of the three returning classes get a new subclass. Hunters get Arcstrider, Titans get Sentinel and Warlocks get Dawnblade. Each of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (Gunslinger, Striker and Voidwalker) and The Taken King subclasses (Nightstalker, Sunbreaker and Stormcaller) if the new ones aren’t their cup of tea. Each returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 16:51:26 +0000</pubDate>
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<title>Editor&#039;s Choice: Beck&#039;s Top 10 Games of 2014</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=111087&amp;qa_1=editors-choice-becks-top-10-games-of-2014</link>
<description>&lt;p&gt;There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.&lt;/p&gt;&lt;p&gt;Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.&lt;/p&gt;&lt;p&gt;The battlefield then led to the dig site, which shows just how cinematic Bungie intends all missions to be. Giant drills are circling around, and getting smacked by one of them automatically kills a Guardian. You have to navigate across a Cliffside while trying not to get hit by them, and dealing with the Cabal. With so many moving parts, The Inverted Spire is easily more cinematic than anything in the vanilla version of Destiny.&lt;/p&gt;&lt;p&gt;Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and  &lt;a rel=&quot;nofollow&quot; href=&quot;https://www.destiny2focus.com/&quot;&gt;https://www.destiny2Focus.com/&lt;/a&gt; strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.&lt;/p&gt;&lt;p&gt;It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.&lt;/p&gt;&lt;p&gt;Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game&#039;s real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that &quot;fixed&quot; all of the wrong things.&lt;/p&gt;&lt;p&gt;Weapon rarity remains identical to Destiny. Basic (white), uncommon (green) and rare (blue) will be your most common drops while playing the campaign. Once you reach level 20, legendary (purple) and highly coveted exotic (yellow) weapons will begin dropping.&lt;/p&gt;&lt;p&gt;Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 16:22:22 +0000</pubDate>
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<title>Review: Destiny 2 (PC)</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=111051&amp;qa_1=review-destiny-2-pc</link>
<description>&lt;p&gt;Curse of Osiris begins after the events of Destiny 2. The mysterious Warlock Osiris has vanished, and a new Vex threat has surfaced on Mercury. Pushed by Ikora Rey to investigate, you and your Ghost set your sights on the planet closest to the Sun in the hopes of saving Osiris and defeating this new threat. The Vex have always been the most interesting of Destiny’s five alien species. Unlike the others, we don’t know what motivates them to convert planets and who their allegiance belongs too. Likewise, the character of Osiris has been hyped up over the past three years through the Grimoire and Brother Vance, which means that there should be an interesting story here. Unfortunately, there isn’t. In fact, Curse of Osiris’ storytelling is a regression back to Vanilla Destiny.&lt;/p&gt;&lt;p&gt;It has been a long time since we’ve seen a proper Bungie game on PC. Outside of the first two Halo games ported well after the fact, the now Washington-based studio wasn’t always well known for their console releases. After splitting off from Microsoft and the Halo brand, Bungie worked on their next major project, and while it was met with mixed reception, it quickly became one of the biggest new IPs this generation, inevitably spawning a sequel. Destiny 2 was released last month with numerous improvement to the formula, and even though it didn’t completely blow everyone away, it still has a strong, dedicated fanbase. One group of gamers that still needs to experience the Destiny love is PC players, but finally that has been rectified. Activision and Bungie have released the multi-million selling sequel to the open platform, but is it what PC gamers had hoped for or is this a franchise better left on dedicated consoles?&lt;/p&gt;&lt;p&gt;After that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;https://www.destiny2Focus.com/&quot;&gt;Destiny 2 tips&lt;/a&gt; is a game with strong lore that does a poor job of presenting it to players. Though Bungie vastly improved the game&#039;s story elements in The Taken King and Rise of Iron, it&#039;s with Destiny 2 where the developer is looking to make it&#039;s biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2&#039;s plot.&lt;/p&gt;&lt;p&gt;Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.&lt;/p&gt;&lt;p&gt;However, probably the most disgusting offense this expansion imposes on players is that vanilla players are now locked out of key content they had access to just weeks ago. The Prestige Leviathan raid now requires a Power Level that can only be attained by purchasing the DLC. This is especially terrible for PC owners who have only had six weeks to enjoy this content. Considering ‘Dark Below’ did not lock vanilla Destiny players out of the ‘Vault of Glass’ hard mode, there’s no excuse for what’s going on here.&lt;/p&gt;&lt;p&gt;Curse of Osiris’ plot can be beaten in two hours and is filled with so much repetition and so little exposition. Osiris, who is the character this DLC is about, only shows up in the flesh for a minute at the very end. The main villain is just an ominous robot who shows up and then is defeated through a quick-time event. To understand how lazy this story is, look no further than the ‘Deep Storage’ mission, which is just a re-purposed ‘Pyramidion’ strike. The campaign does hold one bright spot; Sagira, Osiris’ ghost. Voiced by Morena Baccarn (Firefly, Gotham), Sagira briefly becomes your companion during a large portion of the campaign and is a real delight. Charming and well-written, it’s disappointing when she does finally leave. Nolan North’s performance as Ghost has declined in quality over the years, and it would have been great if players got the option to choose who they wanted as their companion.&lt;img src=&quot;https://a.allegroimg.com/original/11f77b/bd201e974b6c816bef8b61737a59/PS4-DESTINY-2-OPUSTENA-LEG-KOLEKCE-DABING-Nazev-Destiny-2-Porzuceni-Legendarna-Edycja&quot; style=&quot;max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;&quot; alt=&quot;image&quot;&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 14:37:50 +0000</pubDate>
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<title>Destiny 2 Beta: First Impressions</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=110918&amp;qa_1=destiny-2-beta-first-impressions</link>
<description>&lt;p&gt;Destiny 2 did a 180 degree turn with how the loot pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an exotic, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled &quot;The Colony&quot; that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.&lt;/p&gt;&lt;p&gt;Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.&lt;/p&gt;&lt;p&gt;Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex&#039;s that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It&#039;s a really cool look that brings a new feel to the game.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://img.freepik.com/premium-photo/pair-playful-kittens-playing-garden_884296-61600.jpg&quot; style=&quot;max-width:430px;float:left;padding:10px 10px 10px 0px;border:0px;&quot; alt=&quot;image&quot;&gt;Destiny 2 is a full-fledged sequel to the original game and not an expansion. It contains all new locations, weapons, armor, characters, etc. You will not need to have played the original game and its expansions to hop into the sequel, but those that have can carry-over their character. Plus, there will be areas within the game that will acknowledge that you have played the previous content.&lt;/p&gt;&lt;p&gt;I wasn&#039;t a huge fan of any of the guns in the &lt;a target=&quot;_blank&quot; rel=&quot;nofollow&quot; href=&quot;https://www.destiny2focus.com/&quot;&gt;Destiny 2 money guide&lt;/a&gt; 2 Beta, although I&#039;m usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You&#039;re also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They&#039;ve changed the organization of guns as well, and I&#039;m not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it&#039;s Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It&#039;s different, but I think that when I actually start using it it will make more sense.&lt;/p&gt;&lt;p&gt;Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.&lt;/p&gt;&lt;p&gt;Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.&lt;/p&gt;&lt;p&gt;Destiny 2 is almost here. After three years and two expansions, the sequel to Bungie’s first new IP in over a decade is upon us. Destiny 2 is promising to be the game that the original wasn’t. Due to the online nature of Destiny 2, we won’t have a review up the moment the game launches. Instead, we’ll be taking our time to make sure the servers work properly before putting anything up.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 11:45:37 +0000</pubDate>
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<title>Destiny 2’s Biggest Problems Don’t Include a Lack of Loot</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=110693&amp;qa_1=destiny-2s-biggest-problems-dont-include-a-lack-of-loot</link>
<description>&lt;p&gt;As for yourself, you are a Guardian which, thanks to a ghost, is bestowed with the power of light (from The Traveler) to battle the Darkness. These are mechanical drones that originally came from the Traveler attach themselves to a deceased soldier. They serve as scouts, librarians, and mechanics, being able to access different types of machinery and bypass alien decryptions. They are vital to the survival of mankind, ensuring their warriors are properly guided and revived when need be. As for the allied races, there are Humans, Awoken and Exos. We really don’t have to talk too much about Humans as it’s pretty self explanatory what they are. Awoken were formerly human, but were transformed during The Collapse, and now they stand divided, either on Earth or with their recluse Queen on the Reef. Finally, Exos are mechanical beings created by Humans long ago to be proficient in combat. At some point they became self-aware, but unlike the Terminator, they stand with humanity.&lt;/p&gt;&lt;p&gt;Well that didn’t take long. It’s only been about a month since &lt;a rel=&quot;nofollow&quot; href=&quot;https://www.Destiny2focus.com/&quot;&gt;Destiny 2 Guide&lt;/a&gt; 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game&#039;s real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that &quot;fixed&quot; all of the wrong things.&lt;/p&gt;&lt;p&gt;The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?&lt;/p&gt;&lt;p&gt;On the moon you find a deceased Guardian, not to mention a mysterious figure shadowing you. It’s revealed that the Hive have been in contact with an unknown presence are making preparations for an invasion of Earth, something you need to stop. Thus, you dive deeper into the Hive ruins only to find the Sword of Crota. By destroying this, the Hive’s communications have ceased with the unknown force, and for the remainder of the vanilla story, the Hive threat has been squashed. Unfortunately, they’re not the major problem as the mysterious figure who has been stalking you hails you to Venus.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 600;&quot;&gt;Now we are onto the&lt;/span&gt; post-release downloadable content that tries to add a little bit more to the world. Unfortunately, the first two pieces of DLC don’t much story-related content. The Dark Below does set things up for the Taken King as it introduces the semi-important NPC, Eris Morn, who was the lone survivor of a six-person fireteam when attempting to kill a Hive God. It would seem that the destruction of Crota’s Sword back on the Moon wasn’t enough to completely squash the Hive threat as they’re back with Crota himself, trying to gain access to Rasputin, an AI that’s protecting Earth. After stopping the invasion of Earth once more, you go down into the depth of the Moon and kill Crota. He’s the prince to a Hive God, so he’s not exactly easy to take down.&lt;/p&gt;&lt;p&gt;Arguably the most dangerous force alive, The Hive are a deadly ancient race hell bent on war. While their appearance seems more of a feral and radical race, they’re actually quite organized, with hierarchy of ranks and stature. With their current residence in the Solar System being on the Moon, with constant plans to advance on Earth, these beings originally came from the gas giant of Fundament in a galaxy far, far away. They are the most advanced race known to anyone, tapping into the Ascendant Realm which houses their gods, and constantly researching alternate dimensions. They also have the most connections with other races, most in particular with the Vex and the Darkness. They have been known to use The Darkness in their favor, creating The Taken in the process, which are just enemies who are possessed by the mysterious Dark force.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 07:02:30 +0000</pubDate>
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<title>Does Bungie Really Care About What Their Fans Think Anymore?</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=110688&amp;qa_1=does-bungie-really-care-about-what-their-fans-think-anymore</link>
<description>&lt;p&gt;It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes -- one called Quickplay, and one called Competitive. While it&#039;s not yet prevalent now how this will affect things, it sounds similar to Overwatch&#039;s system. It could mean that Destiny 2 will also have seasons, where you&#039;re ranked based on performance, which would be a great addition to the Crucible.&lt;/p&gt;&lt;p&gt;Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty,  &lt;a target=&quot;_blank&quot; rel=&quot;nofollow&quot; href=&quot;https://destiny2Focus.com&quot;&gt;Https://destiny2Focus.Com/&lt;/a&gt; but the clambering should help players avoid some unnecessary deaths.&lt;/p&gt;&lt;p&gt;&quot;Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.&lt;/p&gt;&lt;p&gt;Loot boxes make money. This is still the unfortunately reality of things despite the absolutely massive backlash that hit the likes of EA and Activision six months ago. Despite everything; despite the massive outcry and governmental investigations into this slimey practice, gamers are still buying loot boxes frequently enough to make them worth all the trouble they cause. They’re still in Overwatch, PlayerUnkown’s Battlegrounds is still developing theirs and now Bungie has unveiled yet another type of loot box to Destiny 2 as their response to the massive outcry against their baffling insistence on walling-off much of the game’s gear behind RNG loot boxes. The developer has even gone on-record to acknowledge fans’ dislike of the loot boxes and promised to explore ways to improve Eververse for players. Yet here they are with another loot box; they either don’t have any idea what the issue is or they think they’re going to make a lot of money from it. With Destiny 2 in such a sorry state, they’ll need to make that money fast.&lt;/p&gt;&lt;p&gt;The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.&lt;/p&gt;&lt;p style=&quot;text-justify;&quot;&gt;There are a total of eight maps and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.&lt;/p&gt;&lt;p&gt;Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.&lt;/p&gt;&lt;p&gt;Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.&lt;/p&gt;&lt;p&gt;While there no new classes, each of the three returning classes get a new subclass. Hunters get Arcstrider, Titans get Sentinel and Warlocks get Dawnblade. Each of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (Gunslinger, Striker and Voidwalker) and The Taken King subclasses (Nightstalker, Sunbreaker and Stormcaller) if the new ones aren’t their cup of tea. Each returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.&lt;/p&gt;</description>
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<pubDate>Sun, 13 Sep 2026 07:00:22 +0000</pubDate>
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<title>25 Things That Make No Sense About Red Dead Redemption 2</title>
<link>https://freeweb-apps.info/question2answer/index.php?qa=110172&amp;qa_1=25-things-that-make-no-sense-about-red-dead-redemption-2</link>
<description>&lt;p&gt;One of the more gritty locations in Red Dead Redemption 2 is called the Meteor House. Dubbed so, because everybody inside the house appears to have been utterly disemboweled by a stray meteor. If you&#039;ve got a mind to check &lt;a rel=&quot;nofollow&quot; href=&quot;https://www.Openworldpilot.com/&quot;&gt;find out here now&lt;/a&gt; the scene, you can head just West of Brandywine Drop,