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While every game has rideable horses, Fable 's bestiary is diverse enough to include some exciting options for rideable animals. Wolves have always had a prominent place in Fable 's world, not to mention bears, deer, and other traditionally British fauna. With the letter entries pushing further into the future, it's not unthinkable we wouldn't see cars or other vehicles make an appeara


Remakes have proven to be money-makers in the past, but reproducing a remastered version of a game so beloved and fresh in the memory of Halo fans is a risky proposition. If 343 Industries is in fact working on a remake of the game that started it all, then we have to wonder what the developers mean when they say they'll be bringing "dramatic innovations" to the property . Does this mean the story or delivery will be overhauled, or will the improvements apply strictly to multipla


After some assumed that the game had been quietly killed by LucasArts, only a year ago new evidence surfaced that led us to believe that while excitement may have died down, an announcement at last year's E3 was possible. Alas, nothing was announced, and fans of large-scale combat with lightsabers tasted disappointment yet again (thanks, Force Unleashed


Thing is, Fable 4 could feasibly deliver on "the acorn promise." While the idea of every acorn you knock off every tree growing into a new tree is maybe a bit much, farming simulators have exploded in recent years thanks to games like Stardew Valley and many RPGs now have some kind of "homestead" or base building mechanic. The idea of player housing and farming in Fable 4 isn't so far fetc

As is common with Kinect, enjoyment of the title will largely be based on how accurate your set-up is. I played the game with a 42" TV in moderate lighting conditions and adequate space around me. Some will experience the game in better conditions, but I prefer to review Kinect releases with what I feel is a realistic representation of most gamer’s arrangements. To calibrate, there’s a special tool that has you cast spells at stationary enemies. It seems easy enough, but after using the new settings, attacks were going all over the place. It took about four calibrations to get it as accurate as possible. Once calibration is correct, there is a learning curve to get spells accurately cast. To really nail it, your arm must be fully retracted before extending, with the palm facing up at all times. It sounds simple, but remembering to keep correct form during the heat of battle can be tricky.

Movement off the horse, such as in a dungeon or mine, occurs with no player input, putting focus solely on clearing away baddies. Combat is handled via two main powers controlled by each hand. The right hand casts a damage-dealing attack spell, while the left hand can push enemies back or fling environmental objects at them. To execute either attack, you simply aim at the intended target and push your lower arm away from your upper arm with the palm facing out. While it’s a simple combat system, it truly feels that you are the one casting the spells -- always a victory for motion-based titles. Common variances like needing the left hand to pull the armor off of an enemy, while dealing damage with the right prevents gameplay from seeming stale.


There's a lot of weird stuff in Fallout 3 's Capital Wasteland, but perhaps the most disturbing place players can come across is the small town of Andale. Andale's residents seem like normal citizens living in post-apocalyptic Washington, but after speaking with Old Man Harris, it's clear the town is harboring a dark sec

What better way to reinvent a gaming franchise than taking away the controller? It’s a risky proposition to turn one of the most successful Xbox franchises into a Kinect-only title, but that’s exactly what’s been done with Fable. Instead of producing a family-friendly mini-game based game, however, Lionhead Studios have created a full-blown Adventure Games walkthrough that manages to rival the main canon in scope. Not only is Fable: The Journey an evolution of the series, but a crucial experiment to see if Kinect can manage to produce a story-driven experience with nothing but the player’s body.

Besides combat and travel, there are plenty of other motion-based opportunities throughout Albion. Activities like corralling chickens, lighting lanterns and moving obstacles may seem mundane, but serve to enrich the experience, making sure there’s always a fresh task to keep players interested. Most of these secondary actions have their own unique movements to avoid redundancies. Not content to let your arms have all the fun, there will be times where multiple paths can be selected from by bending your torso left or right. With all the different movements, it’s clear Lionhead was content on utilizing the full potential of motion-control.


The funny thing about Star Wars: Battlefront 3 is that there are so many rumors and speculation over the title, we just want to know if it’s really going to happen or not. The game has changed hands more than a few times, but those close to the production still maintained that Battlefront 3 was definitely in developm

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