As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of Adventure Games updates and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers , there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be conside
The star of the show is clearly the world of Albion. From a purely aesthetic standpoint, you can see how easy it is to be drawn in. Slightly cartoony visuals make the world so charming you will want to explore every area for fear of missing the smallest detail. It is easy to take the most menial task and turn it into hours of exploration and enjoyment, which also adds to the feeling that your options are limitless. Need to find an item? Why not take some time and search that forest for hidden treasure first. Need some side money? Well, Albion offers plenty of options to make it, from taking a real 9-5 job, becoming a store owner or slum lord, or even looting houses. Depending on your character type and play style, you can find something to do at any time without even delving into a single quest.
The sense of freedom became apparent in the early stages of the game during the tutorial. There was no fighter, mage or rogue class; the player simply trained in archery, melee combat and spellcraft. How these skills developed was based on what approach was used in battle and doing successful combos with any of them would multiply the gained experience. The experience was divided into the three combat categories along with general experience that could be distributed as desired. Personal experience seemed that mastering consistently high combat multipliers with the bow was tricky, but by halfway through the game the character would easily be a formidable magic using tank. Bandits, balverines and trolls quickly changed from dangerous enemies to cannon fodder.
This is more of a conjectural statement based on current market trends and the history of the franchise than anything I've specifically read, but it's safe to say that a new, full-blown Fable game will have an enormous scope. Even the original Fable , released way back in 2004, had an enormous gameworld by the standards of the time, rivaling even the Elder Scrolls games, maybe not in landmass, but in how much stuff there was to
Just like many of the other games on this list, Astral Chain is a trailblazer within its genre and will push the industry forward. While 2019 didn't have one or two truly groundbreaking games like previous years, games like Astral Chain show that the game industry is at an all-time high when it comes to creativity and quality. I don't have a joke this time either, seriou
Without a doubt, Fable II is one of the most anticipated games of the year. Still, in the weeks leading up to its release, the feeling of dread was palpable. Many gamers remember the hype surrounding the original title, only to be disappointed when they received an experience that was great but not the classic they had felt they were promised.
In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of "The Hero of Oakvale" who begins his quest as an unassuming boy until his village is brought to ruins by invading barbarians. The hero survives and is rescued by an even older hero named Maze. Maze sees great potential in the boy and takes him under his wing at the Heroes’ Guild. The hero grows up here, honing his skills and training for the perils that lie ahead. When he’s finally old enough, he sets off on his quest and can choose to either be the savior of Albion or its reckoner. This is of course the major gimmick of Fable, a game that allows you to choose the path of your character throughout their entire life. It was a concept that was ahead of its time in 2004 and remains interesting even after ten years and countless imitators. Of course, it’s major flaw is still the missed potential that was put in the spotlight thanks to the endless hyperbole from Peter Molynex.
Sure, you see the hero grow from a child to an adult, but the childhood lasts about five minutes and adolescence no longer than ten. The rest of the game simply sees you controlling your average adult warrior. There are also elements like marriage and family drama that come into play that never realize their full potential. Instead of being an experience where you truly assume the role of another being, it’s built like an average RPG with some nifty life-building elements thrown in. Still, it’s a criticism of the game as old as time itself (or at least the Xbox 360) and the important thing is that the game is still enthralling all the way through.
Sadly, I can tell you right now that this game suffers from many of the same problems the original Fable had. The in-game economy is still woefully simple, the plot and many of the characters still lack depth, and the world of Albion in all its glory still feels like it was laid out with anything but feng shui in mind.