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The new and much smaller 4x4 km island map will be released on the test server in April. It is meant to give a shorter, more intense experience with the same number of players. An 8x8 km map is also on the way to the test servers.


The highly anticipated 2018 roadmap for PlayerUnknown's Battlegrounds has been delivered, detailing planned additions and changes for the battle royale game for the upcoming year. The lengthy roadmap broadly covers PUBG Corp.'s agenda, including forthcoming content additions, system reworks, and even thoughts regarding PlayerUnknown's Battlegrounds ' eSports sc

2018 will bring new looks and sounds to Battlegrounds as well. They'll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you're carrying. They're also planning to change the way guns sound depending on your POV and changing how your character's breath sounds depending on whether you are running, aiming or holding your breath.


At any rate, for Resumesarea official those hoping that the red zone is going away any time soon, you may just want to start heeding the on-screen warnings a little better…or, maybe, just avoid being anywhere near the red zone altoget


"It is an overwhelming voice already! And people say there's no reason to it but it provides audio cover, it really looks cool when you're fighting in it. And really, you shouldn't be dying to the red zone. If you're dying to the red zone then, I'm sorry but you're not a very good player. It's like, you know there's a hundred meter safe zone around the edge of it, if you're in a building there's a very little chance of you getting hit, it's there for a specific reason, it looks really cool and it provides tension. If you're trapped in a fight in the red zone, it's exciting! People say that it has no reason, but it does. It's there for a very specific reason which is providing audio cover and even when it's a little bit in the distance it provides enough cover to run a little bit, so, there are reasons. But, that said, if there is an outpouring of hate towards it, we may consider


Nevertheless, PUBG players now have a document with which to hold PUBG Corp. accountable and PUBG Corp. has made public their plans to keep fans happy. And that kind of transparency in development is exactly what fans have wanted for a long time now from PlayerUnknown's Battlegroun


Today, PUBG Corp posted another update in the news section of the PlayerUnknown's Battlegrounds Steam page. Titled "Inspirations of Codename: Savage - Volume II," the post describes the developer's plans for the game's Savage map going forward. They lead off the post by stating their plans to regularly update the map going forward; stating that "we have months of work left to do." Most importantly, this update both describes and shows what will become the Savage map's defining feature: an underground cave sys


In an interview with Eurogamer , Greene stated that there is no reason a player should die in the red zone. Greene also conveyed confidence in the reason for the zone’s in-game existence, which has endured some pushback from some of the PUBG community’s louder voi


As you can imagine, another major focus for the development team is working out the kinks in stability -- a task which is a much more common topic of discussion for both the developers and the community. In this respect, Bluehole noted "it is impossible to solve these problems once and for all, but our goal is to continuously improve in this rega


Content is king, so it should be no surprise that planned additions to the game were the most prominent part of the PUBG roadmap. First up is a brand new 4x4 kilometer map, a quarter of the size of Erangel and Miramar, designed for faster, action-packed rounds. This small map will come to a new Experimental Test Server in April, but a second, standard-sized 8x8 map is also in development for a 2018 release, but is not yet ready to be sh


Imagine yourself on the streets Los Leones, the largest city within the desert map of Playerunknown’s Battlegrounds . You’re rifling through the weathered, abandoned buildings, collecting precious loot in hopes of coming across the ever-elusive level three-helmet or 8x scope – when all of a sudden, explosions begin randomly crashing down around you. Before you can do anything, a final blow takes you out, promptly ending your quest for a chicken dinner. It’s then that you realize: you were in the red z

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