According to a recent post on PlayerUnknown's Battlegrounds ' official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass' availability by referring to all of the problems it encountered, and promised that "these issues will all be taken into consideration during future content planning." The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP event, saying, "But thanking you for your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends on 7/
Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for a game before the development team even knows if the concept is going to be fun or
PlayerUnknown's Battlegrounds ' downward turn in popularity has happened while Fortnite has ascended into the mainstream. The two games have had a tumultuous relationship since Epic Games launched their Battle Royale mode late last year, and they are now involved in a legal battle with PUBG Corp. over copyright infringement . Over the past several months, Fortnite has seen several gameplay overhauls, had a crossover event with Marvel , and even teased its first vehicle, which has all helped in establishing the game as one of the top titles to
Rigney acknowledges that the Erangel map, PUBG 's first map, is a combination of store-bought assets and in-house content. He then said that the Miramar desert map was also built with a combination of in-house content and store-bought assets, though it used less pre-made assets than Erangel. "As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourse
Taking all of this into account, it will be interesting to see if Bluehole Studio will be able to successfully implement a permanent Event Pass for PlayerUnknown's Battlegrounds thanks to the data and feedback it received during its initial limited-time launch. If it does get incorporated correctly down the line, the feature could give PUBG a better shot at expanding its current 400 million-plus player ba
As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourself. We also re-used some things from Erangel in Miramar. One of our lead artists (a guy called Dave) puts it this
For those who have been out of the loop with the latest on PlayerUnknown's Battlegrounds , the Event Pass was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite 's Battle Pass – and earn exclusive loot outside of the standard crate system. While it's unfortunate that the feature is not working the way Bluehole Studio intended, at least the developer is offering additional XP for players' troubles. Those interested can find the company's details for PUBG 's bonus XP event be
Several weeks ago, Bluehole Studio officially put out a fresh Event Pass feature to PlayerUnknown's Battlegrounds , but due to a lot of bugs, extended maintenance periods, and general instability, not every PUBG fan has been able to fully use the limited-time feature. With this being the case, the video game developer has decided to announce a bonus XP event as an apology of sorts to those who haven't been able to get their fill of the Event Pass due to errors on behalf of the stu
According to the announcement from PUBG Corp., all content earned through the Event Pass can't be traded or sold. It's unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn't be surprising if it
Despite these worrying numbers, PUBG is still an incredibly popular game. In fact, it's still the most played game on Steam by far, and its concurrent numbers beat out all other titles on Valve's gaming platform. While stressing that PUBG is far from dead, Bluehole has to be worried about losing such a drastic amount of players in a short amount of time. Losing 50% of active players is a huge deal, even if there's still millions of people playing the game every
There is no denying that PlayerUnknown's Battlegrounds _ has been hurt by the success of Epic Games' _Fortnite , and once players look at the actual numbers, they are pretty damning. Despite popularizing the Battle Royale genre, the shooter game has seen its player count dip by over 50% since the beginning of the year. In January, PUBG vehicles managed to peak at over 3.2 million concurrent players. Less than half a year later, and Bluehole's marquee title is averaging just over 1.4 million users da