For the uninitiated, an "asset flip" (a term coined by YouTube personality Jim Sterling) is when a game is made primarily of pre-made assets, as opposed to original artwork or designs. However, some PlayerUnknown's Battlegrounds developers have pushed back against the notion that the game is an asset flip, including PUBG creator Brendan Greene and more recently, PUBG Corp. communications lead Ryan Rigney, who spoke about the issue on Red
The Battle Pass feature is an increasingly popular alternative to other forms of DLC microtransactions for "Games as a Service" titles. It's not as expensive as splitting DLC up into individual pieces and is not as predatory as Loot Boxes, since there's no RNG. The trade-off is that Battle Passes require a lot of time investment to earn everything, and even then players might not level a Pass up high enough to get everything. For most players, however, that risk is more than worth the benef
According to the announcement from PUBG Corp., all content earned through the Event Pass can't be traded or sold. It's unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn't be surprising if it
PlayerUnknown's Battlegrounds is taking a page from its competitors' playbooks this time around. PUBG Corp. announced on Tuesday the upcoming implementation of a Battle Pass system on PC, a day after implementing a similar-yet-different system on mobile. Rebranded as Event Passes, PUBG 's system will offer new opportunities at in-game content apart from the current Loot Crate system. Event Passes will launch hand-in-hand with the Sanhok map on June
All told, that's 7600 XP in total across 30 days, exactly enough for 19 level-ups -- from 1 to 20, each costing 400 XP. The funny thing is, it looks like PlayerUnknown's Battlegrounds isn't running the Sanhok Event Pass for 30 days. It's running it for 29. The countdown launched citing 24 hours and 28 days remaining, which suggests that it may entirely impossible to reach level
They say that all's fair in love and war, so PUBG is here to remind its players just click the next web site that. According to PUBG Corp. on Steam , a new update is coming to PUBG that will tweak some of the game's biggest draws and weaknesses. According to the post, the main aim is to level the playing field when it comes to the battle royale's weap
The developers have also added a Training Grounds mode to PUBG Mobile . The Training Grounds mode is only available for solo players, allowing them to practice with weapons and items on their own before jumping into a match with oth
The VSS and Mini14 were the only DMRs to get a damage buff, while the SKS actually got nerfed; DMRs will also now be harder to control because of vertical and horizontal recoil combined with a decrease in recoil recovery
Here's how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and "Normal" challenges that persist for the entire ev
This means that no one weapon will be better than the rest, instead, forcing gamers to pick based on their own personal preference or what sticky situation they find themselves in. While some of the more popular ARs will undoubtedly be knocked down a peg or two, it also means that other fan-favorite peashooters will get seriously jacked up in the firepower sta
Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for a game before the development team even knows if the concept is going to be fun or
Rigney went on to assure fans that the most recent map, the Sanhok jungle map, was made with even less pre-made assets, and that the upcoming winter map , will have an even higher ratio of original cont
According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply "which gun is strongest." Our goal is to make it so no one gun will feel objectively better than the oth
For newbies and seasoned players alike, it will mean that maps are no longer littered with people simply running for the assault rifles and gunning everyone down from a distance, however, does it not rob PUBG of some of the fun? Making everyone equal (or more equal) will at least force gamers to become better at **PlayerUnknown's Battlegrounds ** instead of running towards the best weapon and grabbing it as beginner's luck. There is no word on when PUBG Corp. will roll out the patch, but developers promise it will be "very so