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Most Charged with Light mods are tied to a certain elemental affinity. A mod's affinity determines what armor can accept that mod. Void armor accepts Void mods, Arc armor accepts Arc mods, and Solar armor accepts Solar mods. Universal mods—those without an elemental affinity—can be applied to any armor pi


Strange Favor is tied to two reward structures in the 30th Anniversary Pack: Xur's reward track and the Treasure Trove's rewards. Each Strange Favor rank will unlock new rewards from Xur and allow you to unlock new chests at the Treasure Tr


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I have 930 hours in Destiny 2 on Steam, which doesn’t include the time I spent playing it on Battle.Net. I’m probably close to 1500 hours in the game, and I’ve never completed a Grandmaster Nightfall. Like many others, my clan loses interest every season when they reach 1340 and there’s nothing left to do but log on and grind. The gap between hitting the pinnacle cap and confidently running the Grandmaster Nightfalls is way too wide. It punishes players that are otherwise dedicated Destiny players, pushing them away and making them feel unworthy of the highest challenge simply because they value their time more than the game does. I would like to see better options for earning Artifact Power in the future, or at the very least, a lower level requirement for Grandmaster Nightfalls. I’ll play Destiny 2 every day as long as I have meaningful content to complete, but if you ask me to do bounties on the Moon every night for several weeks, I’m going to move on to other games.

Spending every night hammering out repeatable bounties on the moon takes no skill. Once you’ve reached your pinnacle level cap, there’s nothing left to do to prove you’re capable of taking on the Grandmaster Nightfall. The only thing standing in your way is a massive, arbitrary grind through repetitive, meaningless content. It doesn’t feel like you’re working towards anything - just a grind for grind’s sake.


Steadyhand HCS sights and a Handling masterwork can go a long way to making Eyasluna feel snappier, while your PvE and PvP perks are honestly up to personal preference, but here's a few recommendati

For those who decided to press on, they would eventually make their way to the Tower. Ghost introduces you to every NPC before you’re tasked with completing a Strike. Players are then greeted with a menu featuring a dizzying amount of options, some of which are locked behind an XP requirement or paywall. Assuming you finish the Strike, the game gives no guidance beyond increasing your character level. What’s a Power Level? What’s Crucible? Gambit? How do I get better gear? What makes a good piece of gear? Why are these planets locked? What should I do next?


Bungie has kicked off its 30th-anniversary celebration today with a brand new event in Destiny 2 . And as with most Destiny events, new stuff to do means new loot, and new loot means new weapons with new god rolls to grind for. Wondering what's good, what's bad, and what you need to complete your collection? Don't worry, we got you covered. Read on for the best rolls for each of the 30th Anniversary Pack 's new Legendary weap

It wasn’t that they needed to purchase a piece of DLC to earn Dead Man’s Tale that bugged them. It was Bungie’s strategy of bundling older seasons into a Digital Deluxe version of Beyond Light that made my friend immediately disinterested. They felt forced to pay for content they had no interest in to access a weapon that looked cool to them. That price tag surely didn’t help either.

I want to get all of my friends into Destiny 2 exotics. It’s an exceptional shooter when it's firing on all cylinders. But as long as the true Destiny experience is locked behind such a horrible new player experience and multiple paywalls, I’ll be farming for that sweet new gun on my lonesome.

Destiny needs to overhaul its New Light offerings to be more generous and better guide Guardians through this confusing video game. More importantly, Bungie needs to overhaul its DLC model to be clearer and more consumer-friendly. Seasons are too cheap for what they offer, but you can’t recoup costs by selling $20 expansion packs, Eververse skins priced higher than entire seasons, and $100 Digital Deluxe versions that let people bypass your overly convoluted DLC model.

The reality is that Destiny 2’s free-to-play experience is a demo, not a free game. You get to experience a short quest in the Cosmodrome, play Destiny 2’s ritual activities that are in dire need of better reward incentives, and try out the Prophecy dungeon. That’s it. The worst part is this wasn’t always the case. When Shadowkeep first came out, free-to-play Guardians had access to three raids and single-player narrative campaigns atop of what’s currently available. Shadowkeep’s version of New Light was a small slice of the core Destiny 2 experience. Beyond Light’s version is a platform to sell DLC and nothing else.image

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