If the Golem is the undisputed king of ground-based Beatdown, the 'LavaLoon' combination is the terrifying, uncontested emperor of the skies.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
How LavaLoon Works
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
- Placement is everything.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon.
Sacrificing the Ground
The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.
While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
| LavaLoon Phase | What to Do | The Mistake |
|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
The ground is for peasants.
If you cherished this short article and you would like to acquire additional info with regards to
tower rush kindly visit the web-site.