When you think of a three-minute, hyper-competitive mobile game, deep storytelling and complex lore are usually the last things that come to mind.
Initially, the troops were just nameless, faceless units designed solely to serve a mechanical purpose on the board.
The Arena's History
Because there are no cutscenes or dialogue boxes during a ranked match, developers must rely on environmental storytelling.
The background details of these maps often hint at upcoming card releases or explain the origins of certain troops.
- They often depict legendary heroes from the game's past.
- Listen to the unique sound effects of each map.
- The progression of arenas shows a rise in technology or magic.
The Personalities of the Troops
A tiny, manic goblin sprinting toward the tower with a bomb clearly conveys a chaotic, suicidal personality.
Furthermore, developers release short, high-quality cinematic trailers outside of the game to establish relationships between the cards.
| Storytelling Method | Execution |
|---|
| Flavor Text | The short paragraph of text visible when upgrading a card often contains jokes, puns, or vital lore about the character's origin |
| Emotes | Provide a massive injection of personality, allowing players to express anger, joy, or confusion using the faces of their favorite troops |
Building a Transmedia Empire
The story is no longer confined to the three-minute arena matches.
You might just discover a fascinating piece of the universe's history.
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