There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
Establishing the Rhythm
The primary win condition of any Cycle deck is out-pacing your specific defensive counter.
These buildings not only stop the immediate threat but usually survive the encounter, remaining on the board as a massive physical barrier against their next rapid attack.
- Do not spend 4 elixir to prevent 200 damage.
- If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.
- Geometry is your best defense.
Surviving Until Overtime
If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.
Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.
| The Speedy Threat | How it Wins | Your Hard Counter |
|---|
| Hog / Balloon Cycle (2.6 Cost) | Out-rotates your defensive building, allowing the attacker a free, clear path to the tower | Use Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely |
| Bridge Spam (P.E.K. In the event you loved this short article and you would want to receive details with regards to tower rush assure visit the internet site. K.A / Ram) | Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lane | Play hyper-defensively in the middle; never play expensive cards in the back during single elixir |
Patience is the Ultimate Weapon
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.
Speed is an illusion if it crashes into an unmovable object.