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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Drafting Priorities


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • Guaranteed damage is invaluable.

The Art of the Bad Gift


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft ChoiceYour SelectionThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.



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