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However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.

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In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.


Waking the King


At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Mastering the specific Tornado pull tile for every single unit is mandatory.
  • You don't want to help the opponent finish it off.
  • If you have Tornado, actively bait the opponent into giving you an activation.

Clumping and Splash Damage Synergy


The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.


You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.


Pro StrategyExecution
The Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

A Grandmaster's Tool


A perfect Tornado will completely break the opponent's will to play.


Spend the hours required to memorize the pull tiles.



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