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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.

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The Concept of Sight Range


When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • Building-targeting units usually have larger sight ranges.
  • Melee units have very short sight ranges.
  • Timing must be faster against fast troops.

The Geometry of Defense


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.


Unit CategoryAI Pattern
Tower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures
Fast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins

Drilling the Mechanics


Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Control the aggro, control the arena.



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