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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.


The Defensive Wall


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • Patience is mandatory.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • Always know the opponent's 'tank' cycle.

The Mortar vs. The X-Bow


X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


Siege WeaponCost and SpeedHow to Use It
The X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Most Hated Archetype


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Welcome to the artillery division.



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