In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Core Philosophy: Defend the Artillery
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.
You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
- An unsupported X-Bow is a massive 6-elixir donation to the enemy.
- The Tesla acts as the primary shield for the artillery.
- Always know the opponent's 'tank' cycle.
The Mortar vs. The X-Bow
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
| Artillery Type | Cost and Speed | Best Playstyle |
|---|
| The X-Bow | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Mortar | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Most Hated Archetype
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Welcome to the artillery division.
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