In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
- Use this to pull them to the center.
- Melee units have very short sight ranges.
- Always account for the unit's movement speed.
Advanced Aggro Tricks
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| AI Logic | Tactical Application |
|---|
| Closest Target Logic | The enemy will always hit the skeleton first |
| Aggro Reset on Stun | The tower will rescan and target the swarm |
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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