The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.

- It targets buildings and ignores troops.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | Best Target |
|---|
| Ice Golem | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | Slow attacking units like the P.E. If you liked this post and you would like to obtain far more details concerning tower rush kindly take a look at our own web site. K.K.A or Prince |
Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
Master the kite, and you will master the game.