In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Pay attention to the air vs. Here is more information about tower rush look into our web site. ground balance.
- It provides a solid defensive anchor regardless of what else you pick.
- Guaranteed damage is invaluable.
Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Card Pairing | What to Take | The Discard |
|---|
| Fast Attacker vs Slow Building | It is a reliable, cheap win condition | It is incredibly expensive and easy to defend against |
| Spell vs Swarm | Take The Log | Give the Skeleton Army |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.